![]() ![]() Then Halo 5 did that in half-measures, with clearly cut and rewritten story arcs, including tossing out the villain of Halo 4 for a generic new antagonist for most of Halo 5 until turning a fan favorite character into the antagonist. Halo 4 felt like an ending to Master Chief’s saga, with Spartan Ops clearly meant to establish new heroes to replace him. It’s always a bold new idea that could work, but then it either pulls up short somehow or never gets to go anywhere. If the Star Wars sequel trilogy was a barely planned outline, then Halo has just become a series of soft-reboots that never take the time to deliver. So why is it that when the franchise is at its vastest, most publicly visible point, nobody can figure out what direction to drive the darn thing?ĭon’t get me wrong - I actually really liked Halo 4, and despite its thematic issues, Halo 5: Guardian’s gameplay felt amazing, but at three games into the “Reclaimer Saga”, I just don’t see what 343 Industries is thinking. ![]() What started as one of several blindfire attempts at an identifying exclusive for the original Xbox has since become a major franchise, to the point there’s a TV show (that doesn’t get enough credit, but that’s a topic for another day), a Megabloks sets for kids, and young adult novels (because there’s a market big enough that adult-targeted ones weren’t enough). ![]() It’s been well established at this point that Halo is more than just a game series. ![]()
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